Production Report #2
- 2 days ago
- 2 min read
Hey there! I hope you are having a really nice summer. Since it’s been a while I think it’s time to make a new production report. Here it is everything that has been going on since April:
We have two characters! While I reserve Lucas for a later proper presentation, you can see our first enemy later in this post.
We have half of the animations. (Check out the “Animating Vessel” post).
We have a first draft of the main menu music.
We are formalizing a few things internally to have a more solid structure for the future.
Vessel will be feature complete next week!
Not everything is positive though. Health and life issues are making us go slower than we would like to, and it is very probable that in order to reach the quality level that we want for the vertical slice we might need to push it back to December. We are currently working towards mitigating and possibly avoiding it.
Sneak peek
It’s been terribly long since the last time we showcased anything from the project. Today I’m very glad to present you the grabber.



Don’t mind about the name, it is just a design code to identify this enemy type. Gameplay wise it will be one of the core enemies that will make Lucas have an interesting time at Gemino. We wanted to showcase it since we are establishing the benchmark of the art quality and style for the project based on the characters. Also it’s not only modelled and textured, but also rigged and skinned.
Here you can see the work of our technical animator Ian:
Next steps
I need your help! I want to start building more interesting content for the blog and since you are one of my favorites reader I want you to choose the next topic:
A) Ask me anything!
B) Assembling a team
C) More about coding
D) More about design
E) More about the characters narrative
I’m reading you so put your vote in the comments and see you soon!



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