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About me

¡Hey! Nice to meet you

My name is Ricard, and I've been in the AAA games industry around 7 years now. I had worked for studios such as Alkimia Interactive (where I part of the very initial team members!), The Multiplayer Group, Climax Entertainment, and Starbreeze, on some truly amazing projects. There is a chance that you have played a title that I developed like Gothic Playable Teaser, or Days Gone Remastered. I also imparted few subjects at Tecnocampus university on the Videogames design and production degree. 

I'm creating Project Vessel as a personal indie project with commercial perspectives and I'm using this blog to document how I'm doing it. My compromise is to be transparent during the process and help people who wants to understand the industry to get a glimpse on how a real development looks from inside. Don't hesitate to leave a comment, check my LinkedIn profile, join me on Discord, or get in touch!

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