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How does Vessel sound?
This post is about Vessel sonorization, specially about the OST conceptualization. Check out our reference playlists!
May 272 min read


Production Report #1
April's production report on what we achieve this past month and where we are at the moment.
May 132 min read


Defining Vessel’s demo space #2
Read about how we move from on paper sketches to 3D space. This post describes our final block out process!
Apr 14 min read


Defining Vessel’s demo space #1
Take a look at the creative process that I followed to create our demo space. In this first entry of the series I explain how I moved from text descriptions to a sketch of the space
Mar 183 min read


Prototype reached!
We reached the prototype build! Discover what is our prototype and our next steps!
Mar 113 min read


Fighting in Vessel
Let's dig into Vessel combat systems and how they build the player tension.
Jan 303 min read


Design principles of Vessel
Discover our design principles and how are we seeing our game feel. This post is the founding ground for future design posts!
Jan 232 min read


Roadmap for 2026
This post marks the official start of Project Vessel development! Discover our roadmap for 2026 and how we are planning to transform the pitch deck into a playable demo to get funding.
Dec 3, 20254 min read


Building the pitch from an idea
Get an overview on the game itself and discover how I worked through an idea to build up a proper pitch. Also, let's see the original flaws and how I made the project more commercially appealing
Nov 19, 20255 min read
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